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The idea
I have for a game is a deeper version of the Theme Park Inc or Roller
Coaster Tycoon series, with more emphasis on ride selection, and park
management, as opposed to the emphasis being mostly on the layout design.
The problem was how to avoid it becoming a case of setting up the park,
and then having little to do until you’ve made enough money to upgrade.
That’s what eventually brought me to the idea of a game where you are the
manager of a travelling funfair business.
You start
the game with no rides, so the first thing you need to do is acquire them.
You would be given a choice of several companies selling rides of various
quality, and with various options of the rides coming with upgrades or
theming when you purchase them instead of having to pay extra for them
later. You could also have a company that rents out a limited number of
the basic rides for you to use, for a set period of time, which would mean
higher running costs, and you couldn’t customise the ride but you wouldn’t
have to pay out front to start with. Another purchasing option that would
be good to include would be a second hand adds section, where a random
assortment of rides would be for sale, at a cheaper than new price, but
would be less reliable, and have more wear and tear than new rides.
As well
as the rides there would be other sections to buy items. There would be a
food and drink section, where you can purchase items starting at small
snack wagons, going up to food tents, and even large food and drink halls.
You could also purchase games and amusements to make extra money, starting
with small prize booths, going up to arcades, and even bowling alleys or a
laser warrior’s attraction. You would also need to purchase fair
facilities such as toilets, seating areas, a security centre, or a
wristband booth where you could sell adult and kiddie wristbands, and set
which rides visitors can ride with them. You could also purchase a
perimeter fence here to increase fair security, and you could add an
entrance booth to the fence, where you could charge an entrance fee, but
this could reduce the amount people would pay to go on rides. Another
facility you could buy would be various stages and exhibition halls, which
can be upgraded to provide entertainment for the guests and exhibitions
such as an animal house, freak show, or a Santa’s Grotto. You could charge
to enter exhibitions, and putting on a show on a stage could improve a
fairs atmosphere, and raise the amount people will pay for rides, as
they’re getting a free show.
Once
you’ve got your attractions you can go to your lot and upgrade them. There
would be a theming section; you could go to an airbrushing company, who
could paint your rides in a choice of classic funfair images, or with
images from popular culture. If you had more money you could go to a
theming company who would customise your ride with models and decorations
with a choice of several themes. Decorating your ride will increase it
appeal, and your choice of theme or decoration will have an effect on how
the ride appeals to various groups of visitors. You’ll need to choose
carefully still as some themes will work with some rides better than
others. For instance a futuristic theme won’t work very well with a ghost
train, nor will classic funfair airbrushing work on a modern thrill ride.
You will
also be able to buy upgrades to use for certain rides, such as shows and
exhibitions for stages, disco lights, water sprays and spinning cars. Once
purchased you can decide if you will use them at a particular event. These
will affect the specs and appeal of a ride, for instance having live
actors on a ghost train will increase it’s running costs, and reduce it’s
appeal to younger age groups, but will increase it’s appeal and the amount
of money older age groups will pay for it.
Once
you’ve got a selection of rides you can book a fair. These will be in
various locations around the country. Which ones are available to you will
be affected by a couple of factors. One will be money, as some places will
charge you more to hold a fair than others. Another will be your rides, as
you get a better range of rides, and rides of better quality more places
will let you hold an event there. Another factor is your fairs reputation,
as you hold successful events, which people leave happy, your reputation
will increase and more places will hire you.
There are
several things to consider when booking a fair. To start with there’s the
cost of hiring the land. There’s also the length of the fair, for some you
may have a choice of what dates you want to hire the land for, but some
linked to a specific event would have set dates. For every fair you will
have to pay the cost of setting up each ride, as well as its running
costs, so you will have to make more money quickly on a fair lasting only
a short length of time to turn a profit than a longer lasting one. However
a longer one will mean your rides will be at it for a longer length of
time, during which you won’t be able to use them at another event, even
one where it could make more money. You also risk locals loosing interest
in the fair after a certain time on a longer lasting fair, so would need
to appeal to a more wide spread audience.
Another
consideration is the space at the fair. There will be seven or eight basic
maps, starting with a small one with only Seven single ride slots, up to
large ones with 50 ride slots, including ones next to each other to allow
rides like roller coasters and water rides which will take up several
consecutive ride slots. There could also be some extra custom maps for
specific events.
Another
factor would be local wealth, and price tolerance. Fairs in richer areas
will have people who could potentially spend more money, and some areas
will have people willing to pay more for rides and attractions than
others, but these fairs will most likely be harder and more expensive to
get than less prosperous ones.
Some
events may also have some restrictions. For instance some family locations
may disallow rides that are of to high a thrill level, events in a town
centre may disallow fences, a fair at a music event may only allow a fair
that has a stage as one of it’s attractions. You wouldn’t be allowed to
book an event with restrictions you couldn’t meet, and if you do book one,
and don’t comply with the restrictions your company’s reputation would be
seriously damaged.
Another
thing to consider will be the people dynamic of the fair. There are 6
groups to consider, parents with tots, family fun seekers, family thrill
seekers, teens, thrill seekers, and undesirables. This will give you an
idea of what rides will appeal the most to your visitors, as well as what
security measures would be appropriate. This dynamic will change according
to what advertising methods you employ, and on a longer lasting fair
through word of mouth, if one group has a good time, more people in that
group will visit, and if people in a group have a bad time less of them
will visit.
Another
stat to consider will be the amount of passing trade, and the potential
number of visitors. Passing trade refers to the number of people who will
be in the area, regardless of your advertising and could potentially visit
your fair if there’s something there to appeal to them. The potential
visitors refer to the number of people who live close to the fair, and
could be attracted as extra visitors to your fair with the right
advertising or word of mouth.
Once
you’ve booked a fair you’ll need to organise it. To do this there would be
an advance time button, that would advance time by a month, or until the
start of your next fair, when you’d have to organise it. There are a
couple of things you’ll need to do. One is to decide what advertising, if
any you’ll set up. You’ll have various forms of advertising ranging from
posters and pamphlets, hiring an entertainer or promoter to go to a
certain location, going up to advertising on local radio and TV which you
can not only pay for, but try to target at a certain visitor group, such
as a choice of advertising during children’s TV or during a music show, or
sending a promoter to a school, a youth club or a night club.
You’ll
also need to decide what staff to hire, you’ll automatically get basic
staff to run rides and attractions, with some basic maintenance and
cleaning included in your ride running costs, but for longer running,
larger and more popular fairs you may well need to hire extra mechanics
and cleaning staff to keep the fair running smoothly. Having a fair with
rides which breakdown, or too much litter will leave people less happy,
meaning they spend less and your reputation will suffer. You may also
choose to hire security staff to deal with trouble makers and improve
security at the event, or you can hire groups of entertainers to improve
the atmosphere, which could help increase what people will pay per ride.
You’d have a choice of several groups, such as people dressed as cartoon
characters, circus acts, dancers or music acts. Each group will appeal to
a different group of visitors.
You would
also then need to decide what extras to add, such as a perimeter fence,
and entrance booth or a wristband booth. All of these can effect how your
fair will be run.
With
these factors decided you’ll have to decide which rides and attractions to
install. This will have a big effect on how your fair does; you would need
to choose rides that will appeal the most to the groups visiting your
event. For instance large thrilling rides won’t appeal as much at a family
event, so are likely to get fewer riders, and having too many rides like
this, and not enough family rides could even have a negative effect on the
happiness of visitors.
When
placing the rides you will also need to decide which upgrades to use to
get the most out of them, and what to charge per ride. What people will
pay will depend on the wealth of the area the fairs set in, and the appeal
of the ride to particular dynamics of visitors. For instance groups with
young children would pay more to ride a carrousel than a group of
teenagers. This could also be affected by the time of year. People would
pay a lot for a water ride during summer, but would pay a reduced amount
in winter. People would pay a much larger amount for a ghost train or
house, especially an upgraded one close to Halloween than they would at
other times of year. An exhibition hall with a Santa’s Grotto upgrade
could make a small fortune in the Christmas season, but have almost no one
interested in it at any other time of year.
Most
rides and attractions would fit in to one slot on a map, but there would
be some exceptions. Larger rides, like a large Stage, water rides or flume
rides would need several consecutive slots, like a 2 X 1 footprint, or a 3
X 1, 2 X 2, or 3X 2 space requirements.
You would
also need to designate some slots as kiddie ride slots, food courts, and
game areas. You could have just one slot, or several slots together to
create larger kiddie areas or food courts. Once created this would split
the slot in to 4 quarters, in which you could place one attraction in each
quarter. In the kiddie ride area you could place kiddie rides, as well as
seating areas, and some of the basic food courts. In food courts you can
place the smaller food stalls, (larger food restaurants and halls would
take up a whole slot on their own) seating and toilets. In the game areas
you can place the smaller game and retail stalls (again larger ones will
take an entire slot) as well as seating and basic snack stalls. The demand
for toilets and food stores will depend on the fairs location. One in a
town centre could go without them as the facilities already exist nearby,
although not having them could take people away from the fair earlier than
they would with them, but this wouldn’t be to big a problem unless it’s a
particularly large fair. In a fair in a more rural location not having any
facilities would cause people to leave early and unhappy.
On
shorter lasting fairs you would have to make all these decisions at the
start of the event. For longer events you could set the option to review
it every so often, say once a week. At an event review you couldn’t make
major changes such as changing rides or event facilities, but could make
some minor changes, like hiring extra cleaning staff if litter has become
a problem, doing more advertising, and changing the price of rides, and
changing what upgrades are in use. If it’s a particularly long event, say
over 2 months you would be able to do a major review once a month where
you could change rides and facilities, but you would have to pay extra set
up, and dismantling costs to do this.
As the
game continues there will be extra factors to consider. One on going cost
will be that if a ride is not being used at a fair you will have to pay
the cost of keeping it in storage. This won’t be a large amount per ride,
but as your fair increases and you get more rides this will go up, and you
may decide you want to sell some of your less popular rides, or you’ll
need to book larger or more events to ensure all of your rides are used as
much as possible.
As rides
get older there will be effects on them. As they are used it will have an
effect on the rides reliability, meaning it could break down more, meaning
you need more mechanics, and if you have too many rides breaking down it
will effect the rides reputation. When a ride is in use at a fair the wear
and tear on them will increase, this will affect the theming, and make
them less appealing. The reliability will continuously drop at a slow rate
and at a faster rate as the ride is used, and the wear and tear on a ride
will increase as it’s used at a fair.
You will
have the option to send a ride away for maintenance to increase its
reliability, or to a theming company to reduce the wear and tear on it.
Doing this will cost money and will mean the ride will be unavailable for
a period of time. The less reliable the ride, or the more wear and tear
the more it will cost to repair, the time it will be out of commission
will stay at roughly the same, unless the reliability or wear and tear is
allowed to get badly out of hand in which case it will be down for a
longer length of time for major repairs.
There
would be several modes of play. There would be a free mode, where you
decide how much money you start with, what month of the year you start on,
and make your fair from their.
There
could also be campaigns you could play against computer opponents. You’d
have challenges like who puts on the best or most profitable event on a
pre determined date, who can make the most money from a fair at a pre
decided location over a number of months. You will need to have enough
money, and a good enough ride selection and reputation to book one of the
events for the date. Another goal could be the first who can get enough
money and fair reputation to hold an event at a piece of land, and hold a
successful event their.
You could
potentially have a multiplayer turn based game this way. You could have
the option to play over the internet where each player would have to
control their company for one month every day of the game. To make sure
this would be possible you’d need to have a basic computer controller for
people who don’t update their company each day, where the computer would
assign rides to any fairs that come up, but wouldn’t do anything major
like book a fair, buy, sell or alter a ride, or send a ride away for
repairs.
A slight
problem with this is how to make sure whoever goes first doesn’t have an
advantage with the best pick of the second hand rides, and the first pick
of events to book. To avoid this I think the best method is to only make
purchased rides and booked events unavailable to other players at the end
of the month their purchased. This could cause a slight problem where two
people could buy the same ride from a second hand dealer or book the same
event, and both benefit from that ride or event. This would be
unrealistic, but it would prevent the first person to go having an unfair
advantage.
One extra
idea here is that some events could reduce their price if they remain
unbooked as they get closer to the event. This gives an element of
strategy, do you pay more to secure an event earlier, or try to get it
cheaper. |