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In
the 13 plus years I've been writing for this site I don't think I've
ever tackled the subject of amusement games before. They're something
that almost all parks have in some form or another, be it a large
collection of games, or just a crane machine or two. Obviously they're
popular with park operators as a good way to make extra money. The fun
and amusement aspects ensure they remain popular with park visitors,
despite the fact that 99% of the time it's far more cost efficient to
just buy a similar item to the prize elsewhere.
A lot of people will
complain these games are rigged. Well of course they are, that's how the
parks make money, they're not a charity. It is illegal to have a game
that's impossible to win, but if it's theoretically possible, even if
only by knowing an inside secret, by being incredibly skilled in
something most people won't have practiced, or in a game of chance where
the odds are several thousand to one against you, it's legal.
A
good example of one of these games with deceptively high odds I've seen
at a lot of fairgrounds (but not at many amusement parks) is the make 21
game. You pay to purchase sealed envelopes with tickets in. If you put
together a number of tickets where the total makes 21 you win. There are
other variants where you have to match up two halves of an animal, but
all work with a similar idea. Most of these games have extravagant
prizes to draw people in. Your very unlikely to win though, because the
number of tickets with an odd number on (needed to make a total of 21)
is controlled by the operator, who has complete control off the odds.
The
type of game your most likely to win on are prize every time style
games. The most common type of game is a hook a duck style game, but
their are other games that give you a prize every time, or a game with a
high
chance
of you winning, where your very likely to win a prize. The other type of
game like this is a race game, where a number of players play against
each other, with the winner getting a prize. You will always find though
that these games are basically a roundabout way of selling someone a
prize at a profit.
Other games that seem
particularly popular at theme parks are ones that rely on a lucky shot
to win. Examples of this are the goblets game where throw a plastic ball
in to a goblet, or throw a small plastic ring over the neck of a glass
bottle. Theoretically you could practice these games to increase your
odds of winning. Most people won't be lucky enough to win very often,
but occasionally
a lucky shot will win a big prize. For a theme park
this is particularly advantageous as the site of someone walking around
with the giant cuddly toy will encourage other people to have a go,
thinking if someone else has won they're in with a chance. They will
give out more prizes, but overall will make more money from people who
try and don't win.
The
occasional winner philosophy applies to a lot of games, including ones
that are made to look easier than they are. There's the lucky ladder
game, where you try to limb a rope ladder on a pivot without it tipping
over. The operator makes it look easy because they've had a lot of
practice. Games like this and the Rodeo Bull also work like pay extra
attractions, where people pay just to try them.
Another example of a
game that's easier than it looks are the various basketball games
around. If you've played basketball this seems easy, but it's set up to
make it difficult. The ball won't necessarily be one you'd normally use,
the hoop will be at a different height, with a backboard with more
bounce than normal. Also if you look carefully the hoop is often a
slightly off circular shape, decreasing the odds further. This applies
to a lot of sporting games, whether it is with a football or darts.
About
the worst type of game when it comes to winning a prize are ones which
require inside knowledge to win. There are books on the subject you can
find on Amazon by searching for amusement park game secret. A
good example is the bounce off game. In it you have to
throw a ball so
it bounces off a board so it bounces in to a basket. The operator makes
it look easy, because they
stand to one
side, so when the ball hits the
angled board it bounces down. You have to stand opposite, so the ball
almost always bounces back past the basket. The only way to win is to
throw the ball up so it comes down at a steeper angle, so doesn't bounce
out as far. Even when you know this it still takes a lot of luck and
practice.
By
far the most numerous amusements out there are not the games with an
operator, but the electronic ones found in numerous locations. One of
the most popular is the coin pushers. A simple game where you drop
in a coin on to a moving platform, that pushes coins close to the edge
of the payout chute, where a tantalizing amount of coins gather. The
hope being your coin is the one that pushes the rest over the edge. You
may wonder how an arcade makes money from these, I always assumed the
arcade just took coins away when it was closed, until recently when I
learned the secret. It looks like all the coins which drop off the edge
go to the payout tray. In reality there are some extra chutes hidden
from view. You get all the coins that drop down a large chute in the
middle, either side are two small chutes which catch coins which the
arcade keeps. Basically the arcade makes money by keeping a percentage
of the winnings.
By
far the most popular amusement machine not classed as a gambling machine
has to be the crane game. It's a simple game where you push a few
buttons to position a claw, which then drops down in an attempt to win a
prize. There are a number of varieties such as a giant version,
countless different themes, plus a large variety of prizes. Usually it's
a cuddly toy, but sometimes I've seen other prizes, and on one occasion
a toy with £20 note attached you can see pictured left. My favourite
example was at the Foire du Trone in Paris. They had around 20 of these
machines all set up so you get 20 goes for one Euro. Your chances of
winning aren't necessarily any greater, but your getting a good level of
amusement for your money.
As
you've probably gathered the chances of winning aren't great, but it's
not impossible, I've won a couple of times myself. Although there is a
slight amount of skill involved it's mostly a game of chance. Normally
they operate in such a way as to not pick up a prize. It is though set
up to pick up a prize every so many goes. This means the operator
decides how often a prize is given out, and more importantly how much
money they make for every prize given out. You could theoretically get a
cheap prize by watching a machine, counting the number of failed
attempts between each win, and waiting before you know a winning grab is
due before playing. In reality though the prize value, and the time this
would take, mean you'd end up making less than you would by doing a
minimum wage job.
There
are of course lots of other electronic games, where you try to win a
prize, or win tickets to trade for prizes. Most aren't dissimilar to
other types of amusement games, where your unlikely to win a prize worth
more than what you paid for it. One trick of note can be found on the
games with more expensive prizes.
A
good example of this is the stacker game, or a stop the light game. They
are rigged similarly to the crane game, only with more of a skill
element remaining. An operator decides how much to charge for a prize,
the machine then tracks how much money it has taken, and how many prizes
it has given out. For example if they charge £30 a prize a machine
that's taken over £30 will allow for one prize to be given out, if it's
taken £60 without giving away a prize it will allow for 2 wins. If
though you play before the machine has taken enough money the game is
rigged to always loose, no matter how good your timing.
Overall
I think the best way to look at these amusement games, just as the name
says, purely as a form of amusement. If you do win something it's a nice
bonus, but no matter how close you think your coming to winning don't go
expecting it to happen. If you see something you want to win chances are
there are more cost effective ways to get it. They are though a good
source of fun or amusement when you go to a park or fair. |